Real-world tracks
These roads exist outside the game. Transfăgărășan, Amsterdam, Gainesville, the Nürburgring, Montagna di Pietra, and a seven-lane California highway.
World tour briefing
Where adrenaline and asphalt meet
Eight ways to race. Forty-four cars that cannot be promoted past their class. A career that refuses to stay in one country.
Will be available Q3 2026
Three advantages
These roads exist outside the game. Transfăgărășan, Amsterdam, Gainesville, the Nürburgring, Montagna di Pietra, and a seven-lane California highway.
Power, torque, weight, gears, and brakes belong to the car. A Civic and an Aventador do not share a personality, and the class never promotes either of them.
The engine has a voice. You hear the revs climb, the shift land, and the redline when you stay in the gear too long.
01 — Race modes
Every mode is a different argument with the car. Stars are the score you keep: five of them, the first one just for finishing the job, the last ones for driving like you meant it. A mode unlocks for the whole account the moment Career serves its first race of that type.
02 — Maps and pictures
03 — Cars
Forty-four cars. Four factory classes. A car never promotes. The sheet shows the stock build: power, torque, redline, handling, and brakes, locked to the country that built it.
04 — Career
Italy teaches the sprint. Germany teaches the launch. America teaches traffic. Japan teaches angle. You do not finish a country before you are allowed to leave it. World Cup weekends cut across the tour and demand the stars back.
World Cup
Each cup is a three-leg championship. Drop enough stars and the math says you cannot pass — the whole cup resets, and fuel is paid again for every leg you run.
05 — Team
Yuri started it. Georgy writes the game. Alex makes the car look like the car.
Q3 2026
Race. Take the stars. Fill the slots.
Start at the modes